A small independent studio in the UK making casual mobile games in Unity, plus small, focused Unity tools taken from the code those games rely on.
A relaxing triple-tile match puzzle: clear the tiles and restore a little harbour town, one area at a time.
One shot, two directions. Break blue going out and orange coming home across 90 handcrafted levels, daily challenges and an endless mode.
Grow your own money tree: tap, upgrade and watch your idle empire grow, even while you are away.
Smooth UI motion for Unity without a tween library: glides you can re-target at any time, arc flights, punch, ripples, sparkles, popups, rolling counters and a safe-area fitter. Pulled from the motion code in our own puzzle games.